Life Clicker

Life Clicker

Life Clicker: Move to Success - Live your dream life!
In this unique indie life simulation game, you can explore various careers in cafes and factories, unwind in luxurious or budget-friendly apartments, and have fun in different exciting places. Hone your skills with new jobs, advance to the top of your chosen profession, and reach new heights of success.
Join the thrilling adventure of Life Clicker and become a success story today!

Instructions to Get Started with Life Clicker

Click on the screen and the character will begin more active actions and will earn additional money, energy, joy and experience depending on the location.

Core Features

Life, Clicker, Simulator, Job, Relaxation, Entertainment, Studies, Factory work, Work in a cafe, Career, Dream Life, Success Story, Indie Game, Clicker Gameplay, Character Customization, Work-Life Balance, Leisure Activities, Skill Development, Personal Growth, Relaxing Gameplay, Captivating Story, Adventure Game,

What keywords are used to categorize this game?

The descriptors associated with this game are cartoon, clicker, food, student.

How would this game be categorized in terms of genre?

The main category that best describes this game is Casual, Simulation.

Does the game support mobile platforms?

Yes, Life Clicker will run smoothly on mobile phones.

What is the name of the studio that produced this game?

The programming and designing of the game were handled by Barsuk Studio.

Is the game built with a popular engine like Unity or Unreal Engine?

Javascript is the core framework for the game’s visual and interactive elements.

Are there any elements of cruelty within the game?

Yes, cruelty is involved in Life Clicker’s gameplay or storyline.

Is this game intended for a young audience?

Yes, Life Clicker is intended to be played by kids.

Does the game depict blood in any form?

No, there is no depiction of blood in Life Clicker's world.

What is the gender preference for players of this game?

The game is meant for Male & Female.
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