-- GENERAL MOD DETAILS -- READ STICKY POST IN POSTS SECTION FOR MOD'S RELEASED VERSION UPDATE NOTES Start a Party of 4 Unique Playable Champions. More Champion Classes may join to your party with success in
DON'T FORGET TO LOOK SCREEN SHOTS PICTURES USUALLY RENEWED WHEN NEW CRAFTING EQUIPMENT IS ADDED.
I am Happy to give all Modders first start of modding ideas & motivation for modding, Continue nice work...Main Idea of This Mod &Final Release Goal will be to create;Champions of Wartales...
Warning: This Mod is not compatible with other mods until Game Programmers release modding tools. For Modders who want to use combined mods and ideas can communicate with me so mods can be released together if its possible.Use english translation for the mod if you are using in game different language, name of traits , classes and skills will not show.Your ideas & reporting are so important for bug fixing & balancing.
ALWAYS USE THE LATEST MOD UPDATE FILE FOR THE BEST EXPERIENCE IN GAME PLAY. ITS COMPATIBLE WITH ALL SAVE GAMES FOR LATEST PATCHED VERSION OF GAME,READ MOD FILE DESCRIPTION FOR VERSION COMPATIBILITY. New Game starts with new features selections. Startup items are 1 Master Crafted Horseshoe & 10 Champion Golds & 8 Shiny Golds & 16 Cures & 2 Charges Tome of Destruction & 8 X Champion's Throwing Knife & 4 X Backpack of Heroes & 4 X Emblem of Power , DON'T FORGET TO WEAR YOUR BACKPACK & BELT ACESSORY ITEMS FROM INVENTORY WHEN START A NEW GAME.
Dont Forget to Read Article Written by Rofo1989 before starting this Mod to understand how to play.
**Video Added for Game Play Experience (old version but still can give some idea)**
STARTING CHAMPION CLASSES
* Champion Units are Unique and can't be hired in Taverns. Losing Them in battle will end the game. In some Special situations and Spells ; Champions will lose their Unique passive in battle and dying will not end the game. You can have all champion classes in your party with using challenge of champions and mind manipulation spells in your current game. You don't need to start a new game for new features, All Features will come in your current save games.
* Champions & Ultimate Skills ; Ultimate skills use 2 Action Points & can be used one time per battle. Every Champion have 1 ultimate & 5 Active skills & 5 Passive Skills on level up.Deadeye
->Rain of Arrows ( Powerful AOE Attack that applies poison + corrision + slow & only hit enemies on the targeted area )
Vigilante->Poisonous Nail Bomb( Powerful AOE Attack that applies poison + slow + blind & only hit enemies on targeted area )
Cleric
Bless ( Gives %25 to attack & damage buff for allies on targeted area)
Battle Prayer
Mud Storm (Powerful AOE Attack that applies mud on the ground + disease + Immobiles targets that hit & only hit enemies on the targeted area )
Paladin
Killing Blow( Powerful Single attack that applies Stun and pushback. Target also cant retaliate for that turn )
* CHAMPION CLASSES SHARED ABILITY TREE ;*CombinedChampion Skill Action heroGAINED AT LVL 1
*Champion Blood Ability GAINED AT LVL1
In Dying condition when attacked , Champion Class unit is Healed for %35 / %45 percent of health and restore up to %35 / %45 Armor once in battle and gains %5 Damage Reductionthat protects them from dying status one time and give them Willpower save for once in battle.
*CombinedChampion Skill Advanced Counter Attack GAINED AT LVL 1
When Damage Taken from Enemy , Strike Back at Melee range Attacker by "Advanced Counter Attack" and gain extra 1 Valour Point on every time retaliate an Enemy. This skill can't be used again until state is over. Also in Advanced state Champion Class Unit gains %10 Strength and Dexterity, %25 Guard Boost if damage not taken by enemies. Attacks don't provoke Reflex Strikes from Master and Expert Enemies but Counter Attacks can be provoked. Advanced Counter Attack State removes Riposte. State finishes on taken damage from Enemies and starts again with every usage produce a Valour Point. Effect also lasts until End of Round if not attacked.
Combination of many actions as Stay near an Ally, Kill an Enemy or Engage in combat gives Champion Classes Valour Points.
Kills with Blade Throw or Shurinken skills also give Valour Point.
*CombinedChampion Skill Blood Flow GAINED AT LVL 4 *Champion Training AbilityGAINED AT LVL 6 *Champion Power Active SkillGAINED AT LVL 8 [4 AP] There Can Be Only One :Two Same Class Champions in Party. Until one is gone They will share powers. Damage , Defence and Movement greatly decreased.
If Targeted Unit have greater then %50 of [MaxHealth] and Still have [Armor] then Every hit combines as 35% more Damage. Hits also ignores 50% of Enemy [Guard].
Champion is immune to [Bleeding], [Poison] or [Burning]. When [Health] is lower then 50%, Champion restores [Armor] and [Health] up to 25% once per battle.
Champion overload limits of [Health] and [Armor] up to 25%, gains [Champion's Protection] and [Champion's Attack]] states. One time usage per Battle.
* Passive Skill Damage Protection For Every Unit in Battle Field ;
Units on Battle Field can protect themselves from High Damage for First Strike then They gain Special Damage Protection That protect them from just 2.nd Hit for only %20 Damage Reduction.
GUARANTEED LONG CONTINOUS PLAY WITH PASS BEYOND LEVEL 12
CHAMPION CLASSES & SUB CLASSES & ENEMIES & CRAFTING ITEMS CAN LEVEL UP TO 20 WITH THIS MOD (TESTED UP TO LEVEL 20)
MERCENARY CLASSES IMPROVED WITH NEW SHARED ABILITY TREES
Swordman -)
Level 2 now can also choose Paladin Sword Adept Sub Class.
Starting Skills ; Strength Charge +Strategic Blow +Valorous Victory
Warrior -)
Level 2 now can also choose Paladin Axe Adept Sub Class.
Starting Skills ;Strength Charge +Melee Charge+Valorous Victory
Brute -)
Level 2 now can also choose Cleric Adept Sub Class.
Starting Skills ;Strength Charge +Cure Wounds +Valorous Support
Rogue -)
Level 2 now can choose Vigilante Adept Sub Class.
Starting Skills ;Speed Charge+Poison Knife +Valorous Duel
Bowman -)Level 2 now can also choose Deadeye Adept Sub Class.
Starting Skills ;Speed Charge +Forced Shot +Valorous Duel
Spearman-)
Level 2 now can also choose Battle Prayer Adept Sub Class.
Starting Skills ;Strength Charge +Call Lightning +Valorous Duel*Mercenary Blood Ability GAINED AT LVL1
In Dying condition when attacked is Healed for %35 / %45 percent of health once in battle and gains %5 Damage Reductionthat protects them from dying status one time and give them Willpower save for once in battle.
* New Adept Classes Have Lesser Constitution Progression then Other Classes but have more advanced skills on Startup.
* ALL Game Classes start gaining Mastered Skill selections at level 14, 16, 18 and 20.
All New Sub Classes for your existing leveled party can be respec in Training Hall to obtain Sub Class selection.
SPELL TOMES * Craftable Belt Accessory in WorkShop Library ; Tome of Nightmare ( 5 Champion Gold , 2 Power Crystal ) * Nightmare Horse carry capacity is 250 , Special Skill tree that allow them to wear Pony Armors & Demonic Pony Armors. * Craftable Belt Accessory in WorkShop Library ; Tome of Necromancy ( 5 Champion Gold , 2 Power Crystal ) * Craftable Belt Accessory in WorkShop Library; Tome of Destruction ( 5 Champion Gold , 2 Power Crystal ) * Craftable Belt Accessory in WorkShop Library; Tome of Chaos ( 5 Champion Gold , 2 Power Crystal ) * Craftable Belt Accessory in WorkShop Library; Tome of Champions (5 Champion Gold , 2 Power Crystal) * New Craftable Belt Accessory in WorkShop Library; Tome of Monsters(5 Champion Gold , 2 Power Crystal) * New Craftable Belt Accessory in WorkShop Library; Tome of Alteration(5 Champion Gold , 2 Power Crystal) *New Craftable Belt Accessory in WorkShop Library; Tome of Power Words(5 Champion Gold , 2 Power Crystal)
When Casting Summoning Spells ; All Champion Class units lose their Champion Unit Passive , They can die game will not end. When Battle finishes Who survives again gains the ability for next Battle.
Summon Nightmare :Caster Gain %50 Health and [Hunter Instinct] ability. Casting calls a Nightmare Horse. This Beast also can attack to you. If All Enemies die before the Beast, then it will disappear. One time usage and only one beast allowed per Battle.
Tame Nightmare: Summoned Nightmare Horse can be captured. If Target is not a Summoned Nightmare Horse then applies [MindManipulation] for 1 round.
Nightmare Horse can be summoned only one. If have another Nightmare Horse in battle it will not appear on summoning.
Cloud Kill :Bring Down aPoisonous Cloud to the Battle Field that Damaging Everything inside the targeted Area.
Raise Dead :Raise Ancient Undead Monster to fight with anyone who is near or for Big Bounty if its slained in Battle. If All Enemies die before the Undead, then it will disappear. One time usage per Battle.
Chain Lightning :Bring Down aChain Reactions of Heavy Lightning to the Battle Field that Damaging Everything inside the targeted Area.
Meteor Shower :Bring Down a Multiple Firing Projectiles with high speed velocity to the Battle Field that damaging everything inside the targetedArea.
Challenge Eldritch Knight :Attract an Eldritch Knight for Soul Crystal if One of Mastery or Expert in Combat Enemies still alive at the end of the round. One time usage per Battle.
Summon Hell Minion :Summon a Minion of Hell for Demon Crystal if it can be slained in Battle. If All Enemies die before the Beast, then it will disappear. One time usage per Battle.
Challenge of Champions :Attract a Party of Champion Unit Classes for Challenging Bounty if One of Mastery or Expert in Combat Enemies still alive at the end of the round. One time usage per Battle.
Force of Mind Corruption:Champion Class Unit can be captured. If target is not a Champion Class Unit then applies Mind Manipulation for1 round.
Summon Monster Bear :Summon a Deadly Monster Bear to fight with anyone who is near or for Big Bounty if its slained in Battle. If All Enemies die before the Beast, then it will disappear. One time usage per Battle.
Summon Monster Wolf:Summon a Deadly Monster Wolf to fight with anyone who is near or for Big Bounty if its slained in Battle. If All Enemies die before the Beast, then it will disappear. One time usage per Battle.
Mass Transformation :All Alliestransformed into a Killing Machine as they gain %50 Damage & %100 Movement for 1 round.
Mass Defence :All Allies gain %50 damage protection for1 round.
Word of Power Weakness:All Enemies have Weakness in Battle for 1 round. One time usage per Battle.
Word of Power Disease:All Enemies are Diseased in Battle for 1 round. One time usage per Battle.
CRAFTABLE ARMOR & HELMET & WEAPON & SHIELD & ITEMS Usage of Workshop Library : Look for Seach icons up in Workshop Library to find what you want to craft. Master's Anvil :Master's Anvil is a Building on Wheels System that is specially designed by great knowledge and worthy wealth to Forge Advanced Weapon and Armor Sets. Gives %5 forged armor & weapon stats bonus. +5 Raw Material Production per rest. Usage of Master's Anvil:Look for Seach icons up in Master's Anvil to find what you want to craft.
YOU NEED TO CRAFT IN WORKBENCH -> WORKSHOP LIBRARY TO CRAFT MASTER'S ANVIL AND MOD'S ITEMS
YOU NEED TO CRAFT IN WORKBENCH ->MASTER'S ANVIL TO CRAFT MOD'S ARMOR & WEAPON & SHIELD SETS
Workshop Library :Workshop Library is a Building on Wheels System that is specially designed by great knowledge and worthy wealth to Craft Advanced Mercenary Items, Reverse back Upgraded Equipment and Learning Spell Tomes. Gives Drop %35 More loot from enemies.%45 More Gold gain in battles.%15 Wanted Meter deplete more faster.
* Mod's Weapons, Armors and Helmets have 3 Tier of Crafting in Master's Anvil.
Tier 1 :Base Sets [With Materials]
Tier 2 :Upgraded Sets [BaseSets+ Champion Golds]
Tier 3 :Grand Sets [Upgraded Sets + Champion Golds]
*Grand Armors can be crafted in Town Blacksmiths.
* Upgradeable Craftable Two Handed Weapons in Blacksmith Anvil. * Emblem Of Demon is ready for crafting in Workbench. * Workbench Crafting Animal Accessory; Beastmaster Collar (750 Gold + 1 Knowledge) * Workbench Crafting Crystal; *Workbench Crafting Scroll ;Medicines Trading Scroll * Workbench Crafting Belt Accessory; Emblem of Power (750 Gold + 1 Knowledge) *Workbench Crafting Gold & Influence & Experience & Knowledge Books. *Craftable Workshop Library Animal Pack Accessory;(750 Gold + 1 Knowledge) *Craftable Workshop LibraryAnimal Pack Accessory;(750 Gold + 1 Knowledge + 1 Master Crafted Horseshoe) *Craftable Workbench Backpack Accessory;(750 Gold + 1 Knowledge) * Craftable Backpack Accessories * Blacksmith Crafting Item;Raw Materials can be crafted in Master's Anvil. * Skill Mastery Book Manual Added to Workbench crafting for 500 Gold & 1 Knowledge point. MASTER ENEMIES *Every Boss fight have now Surprise of 2 Bounty Head Hunters Spawn as come to kill Boss Enemy but you can be also target. Nightmare spawn attract 1 Bounty Head Hunter. ** Every Enemy Monster & Animal group have 2 Unique Enemy types **Shadow Ghost Wolf->Calls 2 Shadow Ghost Wolf Support and 1Ghost Wolf in Start of Battle.
*5 Upgradeable Craftable Blacksmith Armor & Helmet & Weapon Sets;Prayer & Cleric & Paladin & Vigilante & Deadeye
* 3 Craftable Upradeable Armor & Helmet sets for Vanilla Classes.
Barbarian Great Axe
Barbarian Great Sword
(For Crafting you need to obtain Demon Crystal from Hell Minion)
* We love our Ponies so first Demonic Pony Armor is ready for crafting in Anvil.
(For Crafting you need to obtain Demon Crystal from Hell Minion)
This Animal Collar Accessory gives %5 increased Damage & %5 Damage Resistance + %10 Health recovery per turn in Battle, Gives %30 Guard + %5 Constitution and Expert War Beast Attack that can be useable once per battle for animals.
Power Crystal (350 Gold) ;Used for Tome Spells.
Turn 250 Gold into Signed Scroll forExchange by Traders for 40 Raw Materials.
Turn 250 Gold into Signed Scroll for Exchange by Traders for 5 Medicines.
This Belt Accessory Emblem gives its owner %25 more Experience and %10 Health recovery in Battle. + %25 Reflex/Counter Defence.
InfluenceBook: Turn 200 Influence into 50Gold.
Gold Book : Turn 200 Gold into 50Influence.
Experience Book: Turn 1 Knowledge to 375 Gold.
Knowledge Book:Turn 500 Gold and 250 Influenceinto Knowledge.
Master Crafted Horseshoe ;
Carry : +100 Tonnage carry.
World Map Speed : %5 increased.
Master Enchanced Crafted Horseshoe ;
Carry : +200 Tonnage carry.
World Map Speed : %8 increased.
Backpack of Heroes ;
Defence of Heroes : %10 Damage Resistance.
Armor Strategy : %25 More Armor.
Reinforced Layer of Strength
Reinforced Layer of Dexterity
Elite Backpack of Miner ( 750 Gold + 1 Knowledge)
Elite Backpack of Thief (750 Gold + 1 Knowledge)
Elite Backpack of Blacksmith (750 Gold + 1 Knowledge)
* Blacksmith Crafting Item;Chains can be crafted in Master's Anvil.
* Throw Shiny Gold skill Manual Workbench crafting 300 Gold.* Starter Skill Books Manual Added to Workbench crafting for 400 Gold.
Master Halberdier->Calls 2Master Halberdier Support and 1Phalanx Soldierin Start of Battle.
Axe Warlord ->Calls 2Axe Warlord Support and 1Henchman in Start of Battle.
Shadow Walker->Calls 2Shadow Walker Support and 1Hoodlumin Start of Battle.
Master Archer->Calls 2Master Archer Support and 1Poacherin Start of Battle.
Grand Axe->Calls 2Grand Mauler Support and 1Raiderin Start of Battle.
Maul Master->Calls 2 Maul Master Support and 1Zealotin Start of Battle.
Sword Master->Calls 2 Sword Master Support and 1Legionaryin Start of Battle.
Crusader->Calls 2 Crusader Support and 1Hired killerin Start of Battle.
Shadow Ghost Boar->Calls 2 Shadow Ghost Boar Support and 1Ghost Boar in Start of Battle.
Shadow Mosquito ->Calls 2 Shadow Mosquito Support and 1Mosquito in Start of Battle.
Shadow Alpha Wolf->Calls 2Shadow Alpha Support and 1Alpha in Start of Battle.
Shadow Snow Alpha->Calls 2ShadowSnowAlphaSupport and 1SnowAlphain Start of Battle.
Shadow Bear->Calls 2ShadowBearSupport and 1Bear in Start of Battle.
Shadow Sow->Calls 2ShadowSow Support and 1Boarin Start of Battle.
Shadow Boar->Calls 2ShadowBoar Support and 1Boarin Start of Battle.
Shadow White Bear->Calls 2 Shadow White Bear Support and 1 White Bear in Start of Battle.
Shadow Creeper->Calls 2Shadow CreeperSupport and 1Creeperin Start of Battle.
Shadow Snow Creeper ->Calls 2 Shadow Snow Creeper Support and 1SnowCreeperin Start of Battle.
Shadow Molerat ->Calls 2 Shadow MoleratSupport and 1Molerat in Start of Battle.
Shadow Wolf->Calls 2 Shadow Wolf Support and 1 Wolf in Start of Battle.
Shadow Snow Wolf->Calls 2 Shadow SnowWolfSupport and 1 Snow Wolf in Start of Battle.
GAMEPLAY CHANGES & MORE * Battle Zoom is optimized for better visage on map for positioning. You can use scroll mouse to zoom in or out. *All Bosses & Enemy Leaders & Arena Special Units have Attack & Defence related on combat Difficulty (%45, %35, %25 ) Leader Damage Protection and Call 1 Expert Head Hunter in battle to take you down. Enemy Boss Champion Units gain (%55, %45, %35) Attack & Defence bonuses and Attracts 2 Expert Head Hunter. * Reinforcements and Battles re-arranged in Combat Difficulties RealisticDifficulty: * Mercenaries can level up to 20. Weapons & Armor & Helmets can be upgraded or crafted to level 20. * Volunteer Trait removes Daily payment to Mercenaries. Ponies (+100) and Mercenaries (+14) Carry More Weight and have special Traits. * Ponies are 1.500 Gold for buying. Recruiting Mercenaries start from 150 Gold + Influence. Mercenary Daily Salary starts from 25 Gold. * Champion Class Armor and Helmets can be dismantle in workbench for %50-%55 materials back. * Enemy Levels re-arranged for level 20. * Tin Lucky Charm Belt Damage reductionis reduced to %25 now also works for Unique Enemies Reflex Attacks. * Reinforcements are reduced in Guard Towers for higher difficulties. * Enemy Encounter All Passive Skills reduce to half effectivness. * All Critical Hit Chance & Critical Hit Damage, Skills Passive for Enemy & Party is Reduced by %50. * All Bear Animal Types Health are Significantly Decreased by %60 Percent for Battle balancing both sides. * Rat Nest & Rat Mother Health increased. * Battle Per Enemy XP gain is increased by %50 & Kill Unique enemies in battle also gives %50 more XP. * New Craftable Workbench item Cure to use First Aid skill. * Master & Expert Enemies can't be captured.
Master Enemies & Their Supports take %20 More damage and give %20 Less Damage.
Enemy Numbers Significantly decreased.
Master Enemies & Their Supports take %10 more damage and give %10 less damage.
But still very efective in combat.
You may need tactical strategies and use of new skills before directly attacking them.Enemy Numbers are with Unique Reinforcements expected to be hard .ExtremeDifficulty:
Master Enemies & Their Supports are deadly.You may need tactical strategies and use of new skills before directly attacking them.Enemy Numbers are with Unique Reinforcements expected to be hardest.
* Every Group of Travelling Merchants & City Main Merchant can sell Armors & Helmets & Weapons.
You can now re-new your Mercenaries equipment more faster with buying from merchants for level balancing.This feature is removed for now related to an update.
* Champion Class Amor and Helmets have now special class and only usable by Champion and Adept Classes.
* Support Units now have 2 Free skills + 1 Attack with high range move for Hit & Run Tactics.
*Passive skill ; Champion Support Turn Ability :
Calling Support units in that turn will now give one more playable turn for champions before end of round. In Same Round a mercenary or champion who not play that round or 2nd time same Champion who used the skill can play again OR you can play support units called in same turn.
* Support units have now more movement range for hit & run tactics.
Support units will only stay for 1 turn or until they kill one unit. Use them Wisely to kill or give great damage to important targets.
* Critical Hit Base Damage Reduced from %25 to %15.
* Career Plans reduced to 5 / 10 Influence Points.
* First Aid Skill now Requires 1 Cure for usage and skill Healing increased to %30 / upgrade skill: %40.
* Selling Prisoners price is lowered to 25 Golds + 5 Gold per level.
------------------------------------------------------------------------------------------------------------------------------------------------------------